Enemy aircraft inventory now viewable in the air wing menu.Sell Button for aircraft will be disabled if there are no units available to be sold or all are already assigned to a mission.Updated SkynetIADS to 2.4.0 (adds SA-5 support).Can now customize the player's air wing before campaign start to disable, relocate, or rename squadrons.Players can customize this at game start but the campaign will choose the defaults. Campaigns now specify the squadrons that are present in the campaign, their roles, and their starting bases.Campaigns can now define a default start date.
DCS WORLD MODS INSTALL
QNH (pressure MSL) and temperature have been added to the kneeboard.Minimum required fuel estimates have been added to the kneeboard for aircraft with supporting data (currently only the Hornet and Viper).Support for DCS 2.7 and newer, including support for F-16 CBU-105s, SA-5s, and the Forrestal.Naval aircraft will default to only operating from carriers, Harriers will default to LHAs and shore bases, helicopters will operate from anywhere. Aircraft will now only be automatically purchased or assigned at appropriate bases.Transport aircraft will now be bought only if necessary at control points which can produce ground units and are capable to operate transport aircraft.The limit only accounts for the direct distance to the target, not the path taken. On average this means that longer range missions will now be plannable. Auto-planning mission range limits are now specified per-aircraft.Should result in much shorter flight plans in general while still maintaining safe join/split/hold points. Reworked layout of hold, join, split, and ingress points.Player front line stances can now be automated.
Overhauled campaign AI target prioritization.Skipped turns are no longer counted as defeats on front lines.Aircraft now belong to squadrons rather than bases to support squadron location transfers.Squadrons now have a home base and will not operate out of other bases.To enable this feature on a FOB, add "Invisible FARP" statics objects near the FOB location in the campaign definition file. FOBs control point can have FARP/helipad slot and host helicopters.This only applies to default loadouts buddy-lasing can be coordinated with custom loadouts. Era-restricted loadouts will now skip LGBs when no TGP is available in the loadout.Due to the new architecture to support this, the old data was not automatically migrated. Weapon data such as fallbacks and introduction years is now moddable.Additionally, temperature will drop during the night, by an amount that is somewhat realistic for the region. These changes affect pressure, temperature, clouds and precipitation. For example, Persian Gulf will have very hot, sunny summers and Marianas will experience lots of rain during fall. Weather! Theaters now experience weather that is more realistic for the region and its current season.Saves from 4.x are not compatible with 5.0.